In late October 2017, at an exclusive event at Sotheby’s New York we announced the launch of the Kremer Museum, an innovative new concept that combines cutting-edge technology with world-class masterpieces. Designed by architect Johan van Lierop, Founder of Architales and Principal at Studio Libeskind, the museum features 74 Dutch & Flemish Old Master paintings from the Collection and will be accessible exclusively through Virtual Reality (VR) technology.
For the creation of the museum, each painting has been photographed between 2,500 and 3,500 times using the ‘photogrammetry’ technique to build one ultra high resolution visual model for each painting, allowing the museum’s visitors to enjoy a deeply immersive experience with the paintings. Using VR technology, visitors will be able to examine the artworks’ surface and colors up-close, as well as view the reverse of the paintings to explore each work’s unique stamps of provenance.
“Our journey as collectors has always been about finding the highest quality artworks and simultaneously finding ways to share them with as many people as possible. My wife Ilone and I believe we can make a greater contribution to the art world by investing in technology rather than in bricks and mortar for our collection.” George Kremer, Founder of the Kremer Collection, says,
On designing the museum, architect Johan van Lierop notes, “To design a museum without gravity, plumbing or code regulations is a dream for every architect. I think VR is to the 21st century what Dutch Realism was for the Golden Age, allowing the observer to escape into an alternative reality or mindset. Architecture often uses VR to enhance a project’s representation before it is built, often for real estate sales purposes, but using VR to embrace architecture as a spatial experience on itself was very unique to me. VR opens up a whole new realm for the architectural practice, where ideas and concepts are no longer bound to the limits of passive visuals but can be a fully immersive experience.”
This virtual museum, which features meticulously recreated paintings and an exceptional space whose design alludes to the scientific and artistic vigor of the Golden Age, is a leap forward in making it truly possible for the public to experience masterworks in a museum setting, regardless of background and location.
George Kremer continues, “The Kremer Museum is a combined result of what we appreciate as collectors and art lovers, such as perfect lighting, the possibility to look at the back of the paintings, and a perfectly designed space by a world-class architect, and the hard work and vision of an incredibly committed team of highly talented and innovative producers and developers to make this come to life. The final product that Joël Kremer and his team have innovated pushes all boundaries – the resolution of the visuals is of a higher quality than the human eye can process, the museum is ready to scale to the improvements made to the resolution of the hardware in the near future, and therefore the experience will only get better and better.”
The museum is downloadable in the following VR appstores:
In conjunction with the opening of the museum, the Kremer Collection is also launching the TKC Mighty Masters program, which will provide VR tools to select schools around the world to fully access the museum. To select its first schools, the program will partner with India’s Delivering Change Foundation to host a drawing contest among over one million children in India. The museum and the Mighty Masters program together demonstrate George & Ilone Kremer’s strong commitment to education and the accessibility of art and their strong belief in art’s unique capacity to make people, and children in particular, feel free and empowered.
Ahead of the roll-out of the TKC Mighty Masters program in 2018, on Tuesday, October 24, 2017, a first set-up of the Kremer Museum was realized at Cornerstone Academy for Social Action in the Bronx, NY, where a group of 20 children were invited to be the very first visitors of the museum in the presence of Joël Kremer, Director, Kremer Collection and Co-Founder, Kremer Museum.
Commenting on this experience, Joël Kremer says, “This was a truly eye-opening experience for me; the children’s uncensored and overwhelmingly positive response to the museum blew me away. To me, the fact that they referred to it as a game and their eagerness to learn more about what they were looking at illustrated how exciting and interactive the museum is, not just to us as builders and founders, but more importantly to our visitors and to the future beneficiaries of the Mighty Masters program.”